Targeted sequential design for targeted learning inference of the optimal treatment rule and its mean reward

This article studies the targeted sequential inference of an optimal treatment rule (TR) and its mean reward in the non-exceptional case, i.e., assuming that there is no stratum of the baseline covariates where treatment is neither beneficial nor harmful, and under a companion margin assumption. Our pivotal estimator, whose definition hinges on the targeted minimum loss estimation (TMLE) principle, actually infers the mean reward under the current estimate of the optimal TR. This data-adaptive statistical parameter is worthy of interest on its own.

Extension de SPADRO pour six mois supplémentaires

Chers collègues,

Nous avons une excellente nouvelle à partager avec vous en cette fin d'année 2016. L'Agence Nationale de la Recherche a donné un avis favorable au prolongement de six mois de SPADRO. La fin du projet est donc reportée au 31 décembre 2017, dans un peu plus d'un an. C'est une belle opportunité qui nous est donnée de pousser plus avant nos explorations!

En vous souhaitant de bonnes fêtes, certes un peu prématurément, amitiés,

Antoine et Aurélien

Refined Lower Bounds for Adversarial Bandits

We provide new lower bounds on the regret that must be suffered by adversarial bandit algorithms. The new results show that recent upper bounds that either (a) hold with high-probability or (b) depend on the total lossof the best arm or (c) depend on the quadratic variation of the losses, are close to tight. Besides this we prove two impossibility results. First, the existence of a single arm that is optimal in every round cannot improve the regret in the worst case. Second, the regret cannot scale with the effective range of the losses.

Conditional quantile sequential estimation for stochastic codes

This paper is devoted to the estimation of conditional quantile, more precisely the quantile of the output of a real stochastic code whose inputs are in R d. In this purpose, we introduce a stochastic algorithm based on Robbins-Monro algorithm and on k-nearest neighbors theory. We propose conditions on the code for that algorithm to be convergent and study the non-asymptotic rate of convergence of the means square error. Finally, we give optimal parameters of the algorithm to obtain the best rate of convergence.

On Explore-Then-Commit Strategies

We study the problem of minimising regret in two-armed bandit problems with Gaussian rewards. Our objective is to use this simple setting to illustrate that strategies based on an exploration phase (up to a stopping time) followed by exploitation are necessarily suboptimal. The results hold regardless of whether or not the difference in means between the two arms is known.

Explore First, Exploit Next: The True Shape of Regret in Bandit Problems

We revisit lower bounds on the regret in the case of multi-armed bandit problems. We obtain non-asymptotic, distribution-dependent bounds and provide straightforward proofs based only on well-known properties of Kullback-Leibler divergences. These bounds show in particular that in an initial phase the regret grows almost linearly, and that the well-known logarithmic growth of the regret only holds in a final phase. The proof techniques come to the essence of the information-theoretic arguments used and they are deprived of all unnecessary complications.

Maximin Action Identification: A New Bandit Framework for Games

We study an original problem of pure exploration in a strategic bandit model motivated by Monte Carlo Tree Search. It consists in identifying the best action in a game, when the player may sample random outcomes of sequentially chosen pairs of actions. We propose two strategies for the fixed-confidence setting: Maximin-LUCB, based on lower-and upper-confidence bounds; and Maximin-Racing, which operates by successively eliminating the sub-optimal actions. We discuss the sample complexity of both methods and compare their performance empirically.

Optimal Best Arm Identification with Fixed Confidence

We provide a complete characterization of the complexity of best-arm identification in one-parameter bandit problems. We prove a new, tight lower bound on the sample complexity. We propose the 'Track-and-Stop' strategy, which is proved to be asymptotically optimal. It consists in a new sampling rule (which tracks the optimal proportions of arm draws highlighted by the lower bound) and in a stopping rule named after Chernoff, for which we give a new analysis.

Practical targeted learning from large data sets by survey sampling

We address the practical construction of asymptotic confidence intervals for smooth (i.e., pathwise differentiable), real-valued statistical parameters by targeted learning from independent and identically distributed data in contexts where sample size is so large that it poses computational challenges. We observe some summary measure of all data and select a sub-sample from the complete data set by Poisson rejective sampling with unequal inclusion probabilities based on the summary measures. Targeted learning is carried out from the easier to handle sub-sample.

Asymptotically Optimal Algorithms for Multiple Play Bandits with Partial Feedback

We study a variant of the multi-armed bandit problem with multiple plays in which the user wishes to sample the m out of k arms with the highest expected rewards, but at any given time can only sample ell≤m arms. When ell=m, Thompson sampling was recently shown to be asymptotically efficient. We derive an asymptotic regret lower bound for any uniformly efficient algorithm in our new setting where ell may be less than m. We then establish the asymptotic optimality of Thompson sampling for Bernoulli rewards, where our proof technique differs from earlier methods even when ell=m.


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